Release Notes

Every GScripts update.

V13.2
Changes / New
  • Improved force sell loot threshold. If you have loot that is valued over your set forced threshold, the script will ignore your sell loot threshold. (All)
  • Will now default to let script select instead of none for spec weapon (PVM)
  • Renamed loot sell threshold to disable selling threshold as the original naming was confusing (PVM)
  • Dynamic spec weapon will now search for spec weapons you can afford, not just ones you own (PNM/NM)
  • Added a warning if you do not have the requirement for your chosen teleport (All)
  • Added a filter to loot window (Pvm)
  • Added optional ingredient blacklisting if on buy limit (BlastFurnace)
  • Added optional sleeping if on buy limit (BlastFurnace)
  • Will now auto equip skill capes & cooking gauntlets (Cooking)
  • Added configurable food count (GSandCrabs)
  • Added status column to profiles tab (GManager)
  • Will now highlight inactive profiles (GManager)
  • Status will now show KPH for PVM scripts while fighting (GManager)
Fixed Bugs
  • Fixed bridge webnode at Relleka (All)
  • Fixed issues with menaphite remedies (All)
  • Will no longer buy a bond while dumping bank (All)
  • Will now properly hop to p2p if needed while running death manager (All)
  • Fixed most loading / object casting issues (All)
  • Cache the attack + strength level so the script doesn't randomly stop (GDefenders)
V13.1
Changes / New
  • Added some failsafes around joining / leaving ccs (All)
  • Will no longer tele to ferox before using your selected teleport (GMuspah)
  • Added more logging around blood fury charging (All)
  • Added more logging around charging in general (All)
  • Will now ignore restricted items if account restricted (GBankDumper)
  • Force sell loot value now defaults to 15m so most scripts will insta sell if you get a drop (PVM)
  • Default loot sell threshold has been bumped back up to max cash (PVM)
  • Fixed loot sell threshold checks (PVM)
  • Added bandos / guardian boots (All)
Fixed Bugs
  • Chin check at bank causing a loop (PNM/NM)
  • Added a failsafe on phase check (PNM/NM)
  • Will now properly take into account dynamic gear price limits (PNM/NM)
  • Fixed instance check issues with houses (PNM/NM)
V13.0
Changes / New
  • Bumped up amount muled to buy gear (All)
  • Added more info to bug report logs button (All)
  • Antiban logger will now log the unobfuscated node name (All)
  • Added more logging around jewelry decanting (All)
  • Added more logging around item spawns (PVM)
  • Bumped up dynamic chins to bring (PNM / NM)
  • Lowered eth bracelet uncharge threshold significantly (Revs)
  • Will now priotize range over mage if alching is enabled and you're able to alch (GSandCrabs)
  • Improved flax spinning (GCrafting)
  • PC frame is no longer ugly (GPestControl)
  • Blacklisted some attack tiles that were causing issues (GPhosani)
  • Logs file will now give you an alert that it has been copied to your clipboard (All)
  • Will now auto-equip cooking gauntlets and cooking skill capes if owned (GCooking)
  • Will now ignore your selected item if you don't have the requirements to make it, and will instead roll dynamically until you have the level to make it (GFletching, GSmithing, GCooking, GCrafting, GHerblore)
  • None
Fixed Bugs
  • Renamed Carrallangar to Carrallanger (All)
  • Bank/GE will not be closed when trying to hop during the world check node (All)
  • Shouldn't withdraw the rest of your gp after finishing a mule trade (All)
  • Force sell loot param will now be properly used for non-wildy scripts (All)
  • Fixed issues with some add-ons not being identified as owned (All)
  • Removed a mult on bond price causing the script to think it was too poor to afford one (All)
  • Fixed an issue with ammo not being correctly checked when at bank (GMuspah)
  • Fixed issue of BF sometimes not finding the best dynamic bar (GBlastFurnace)
  • Fixed issues with loading accounts (GManager)
  • Close depo box if open (GBlastFurnace)
  • Added a failsafe on coffer add amount (GBlastFurnace)
  • Will no longer talk to shanomi #2 (GDefenders)
V12.9
Changes / New
  • Tweaked buy mults when re-adding an item to GE (All)
  • Changed anti-ban checks (All)
  • Disabled swampbark from being dynamically rolled due to low DV (All)
  • Added failsafe on rejoining CC (All)
  • Added better logging around charging wildy weapons (All)
  • Blacklisted slayer rings from being decanted (All)
  • Added configurable world option (GPestControl)
  • Will now use farming guild tele instead of woodcutting guild if you don't have the tablet (Vardorvis)
  • Improved re-rolling weapon if pending in GE (GRevs)
  • Added failsafe if no viable attack tile was found (Venenatis)
  • Added failsafe if no viable safe path was found to exit (Artio, Spindel, Calvarion, Venenatis, Callisto, Vetion)
  • Blast Furnace released (All)
  • Added iron / steel darts (All)
  • Will now long range if there is a defence goal with no melee goal (1 attack, 1 strength) (GSandCrabs)
  • Added dmace as spec (PNM / NM)
  • Now usable as an add-on (Blast Furnace)
  • None
Fixed Bugs
  • Fixed fake poor (All)
  • Added a failsafe on getting a new runepouch (All)
  • Will no longer attempt to equip an empty chargable during death collection (All)
  • Fix double bonding (All)
  • Added failsafe on messages for charging (All)
  • Added failsafe on exiting. Will now force an exit if it can't find a viable path (GWildyBosses)
  • Fixed flax (GCrafting)
  • Fixed cooked chicken (GCooking)
  • Fix adamantite bars (GSmithing)
  • No more talking after killing armour (GDefenders)
V12.8
Changes / New
  • Disabled broodoo shield from being dynamically rolled as it's too low volume (All)
  • Tweaked internal "anti-ban" (All)
  • Added more logging around owned coin counts when failing to buy supplies (All)
  • Improved anti-pk spec weapon withdraw / purchase logic (Wildy)
  • Improved dynamic prayer points check when running on an extremely low prayer account (Wildy)
  • Added dorg cbow and bone bolts (All)
  • None
Fixed Bugs
  • Corrected requirement check on zammy monk robe top / bottoms (All)
  • Multiple buy bond (All)
  • Exchange NPE when trying to buy items in a F2P world as a members (All)
  • Darts as a primary weapon only buying small amounts (GSandCrabs)
  • Not stopping when all goals are met (GSandCrabs)
  • Will now kill hobgoblin if it's blocking you from entering (GRevs)
V12.7
Changes / New
  • Dump looting bag contents on dump all (All)
  • Improved chin count override logic
  • Improved Vork health % check
  • Blacklisted low ingredient volume items from being dynamically rolled (GFletching)
  • Made dart creation not shit, now zooms (GFletching)
  • Improved logging on crafting gp focus (GCrafting)
  • Toggle off make-x darts if enabled (GFletching)
Fixed Bugs
  • Will now properly stop at the goal level when ran as a direct script (GCrafting, GHerblore, GFletching, GCooking, GSmithing)
  • Will now purchase a games necklace whenever low on charges (GCrafting, GHerblore, GFletching, GCooking, GSmithing)
  • Will now properly run in F2P (GCrafting, GCooking, GSmithing)
  • Fixed drop failsafe on 2T drop (GCooking)
V12.6
Changes / New
  • None
  • Added dynamic teleport option to PNM/NM.
  • Added Crash Player Count. The amount of players in the area must be equal to or greater before the script starts incremented crashed ticks.
  • None
Fixed Bugs
  • Will now properly close looting bag interface when trying to pre-eat without a bag in your inventory (All)
  • When using house teleports will no longer go back to fighting after healing up. (All)
  • Potential fix to failing to sell chargables on dump bank (All)
V12.53
Changes / New
  • None
  • None
Fixed Bugs
  • Muling hotfix v3
V12.52
Changes / New
  • None
  • None
Fixed Bugs
  • Muling hotfix v2
V12.51
Changes / New
  • None
  • Added support for the following add-ons; GFletching, GCooking, GCrafting, GSmithing, GHerblore
Fixed Bugs
  • Muling hotfix
V12.5
Changes / New
  • Added another failsafe on membership check (All)
  • Will now idle in F2P if a bond purchase attempt is active (All)
  • Defaults for sara brews is now 0
  • Lowered dynamic health for kill
  • Added supply mult option when not running as an add-on (GSandCrabs)
Fixed Bugs
  • Will now close looting bag before trying to pre-eat angler in bank (All)
  • Potentially fixed selling of craws / viggora's / thammaron's when using dump all (All)
  • Added a failsafe if attempting to collect with nothing in the GE (All)
  • Will no longer insert teleports into looting bag
  • Potentially fixed ghost trades (GMuling)
  • Capped auto-supplies reverse muling mult to 5 (GMuling)
  • Will no longer disable itself while in F2P due to failing to buy bones
  • Included alch costs in trip cost for reverse muling (GSandCrabs)
  • Will now properly check if you want to bring restores (GDefenders)
V12.4
Changes / New
  • Added logging around adding potions to buy lists (All)
  • Added more logging (GMuling)
  • Will now run a restock cycle when re-buying runes for the rune pouch (All)
Fixed Bugs
  • Fixed item id for karils crossbow (All)
  • Fixed some log debug/error spams if debug is enabled (All)
  • Exchange will now properly maintain minimum amountss when purchasing items you can't afford (All)
  • Fixed one of the minimum gp requirement checks for muling (All)
  • Will now properly teleport with ROS if using house as bank (GDuke)
  • Fixed manual roof selections (GAgility)
  • Zulrah will drop a food item if your inv is full and you have to swap to a 2h weapon from 1h+shield (GZulrah)
  • Fixed one of the endpoints for checking if a mule is actively available or trading with a different account (GMuling)
  • Tweaked dynamic health settings so low hp accounts don't get stuck in a loop (GVenenatis)
V12.3
Changes / New
  • Improved bank cpu usage (All)
  • Removed bronze -> addy plateskirts from being dynamically rolled. Their daily volume is much lower than platelegs. (All)
  • Improved bulk proxy loading (GManager)
  • Added additional checks on whether to mule (GMuling / )
  • Will no longer remove banned accounts from DreamBot account list. This is so you can still manage your two day'd accounts. (GManager)
  • Added custom random event dismiss handler. This will override DreamBot's (All)
  • Added a failsafe on item id loading. This was affecting the loot map. (All)
  • Will now re-roll dynamic gear if we've attempted to purchase it a lot (All)
Fixed Bugs
  • Fixed NPE on death tutorial handler (All)
  • Fixed max value jewellery decant check (All)
  • Update blood fury message check (Jagex changed dialogue) (All)
  • Will no longer treat ammo as loot
  • Fix accursed sceptre spec
  • Fixed fresh accounts bank looping when attempting to unlock Pho
  • Will no longer attempt to take a break until it's off a roof
  • Fix one tick flicking / eating in upstairs cyclops room (GDefenders)
V12.2
Changes / New
  • Swapped from DB's to our own Death Tutorial handler (All)
  • Added another failsafe on bank cache (All)
  • Improved near bank check (All)
  • Limited the distance pickup can fire
  • Added POH nexus / jewellery box teleport support
Fixed Bugs
  • Will now take into account force eat thresholds
  • Fixed looting bag check if not in inventory while at bank
V12.03
Fixed Bugs
  • Hotfix diary completion check (Artio, Spindel, Calvarion)
V 12.02
Fixed Bugs
  • Hotfix bond (All)
V12.0

**__This update requires a client restart.__**

Changes / New
  • Dump all button behavior has been changed. It will now dump your entire bank instead of just your gearset and supplies. It essentially functions the exact same as GBankDumper now. (All)
  • Changed weights on bronze armour / chainbodies to be lower than what a player would normally wear (All)
  • Updated various webnodes for walking (All)
  • Lowered dynamic health for kill a bit
  • Read / write item id map from disk rather than RS cache. This should help with some crashing issues (All)
  • Added more ironman checks to exchange (All)
  • Added toggle to use summer pies
Fixed Bugs
  • Tweaked bank cache. If the call was made within a small MS window, it's possible it was outdated and thought you were missing an item. (All)
V11.9
Changes / New
  • Rewrote bank cache usage. You should see a substantial reduction in CPU usage, as well as the "I can't afford this" bug dissapear (All)
  • Improved banking logic
  • Improved teleport logic. While running a banking cycle the script will now always prioritize the bank closest to your chosen bank teleport
  • Added obby weapons (All)
Fixed Bugs
  • Will no longer attempt to repair barrows, causing a loop of buying teleports (GBankDumper)
  • Added a check to not double withdraw teleports if your bank tele and fight tele are the same
  • Fixed alching
V11.8
Changes / New
  • Removed bring rod option (All)
  • Removed use pool option (All)
  • Added join clan chat to all pvm instead of just multi bosses
  • Changed skill rolling a bit
  • Improved triple eat / karam pot eat logic
  • Tweaked misc logic
  • Added world white list. This will function the exact same as world blacklist. If there's any worlds on your whitelist, you will only hop to those worlds (All)
  • Will now automatically go reclaim your MA1 god cape if you are missing it
  • Added bank teleport option. This includes a random selection which will randomly rotate through each available teleport option on bank restock cycle. No promises on how well these work. (All)
V11.7
Changes / New
  • Will no longer create ornate maul if you cannot wield it (All)
  • Rewrote melee skill rolling (PVM)
  • Expanded the area that is considered a "bank" for restocking (PVM)
  • For any stackable weapons / ammo (Knives, darts, arrows) in the anti-pk equipment, the script will bring the amount you defined in your ammo count. If you leave it on defaults it will bring 60. (Anti-pk)
  • Blacklisted dragonstone bolts (e) from going into looting bag (Wildy)
  • Ironmen accounts will now be able to run without owning summer pies (GAgility)
Fixed Bugs
  • Actually disabled bank caching this time (All)
V11.6
Changes / New
  • Will now run to 30 at hellhounds if not tbed (Revs)
Fixed Bugs
  • Will now deposit any enchanted jewellery in your equipment if you're trying to decant it (All)
  • Potential fix to loading issues on script start (All)
  • Added a failsafe on bond usage. If you have attempted to confirm your bond multiple times the script will hop worlds to reset widgets (All)
  • Will now properly 1t on last phase with no shadow spells (Leviathan)
  • One tick flicking when using stepback (Artio / Callisto)
  • Double stepbacks (Artio / Callisto)
  • Will now properly turn off kite settings when stackback is enabled (Artio / Callisto)
V11.5
Changes / New
  • Disable bank caching for now. This was potentially causing various issues with muling and purchasing. You may notice an increase in CPU. (All)
  • Will now only drink brews when out of food. Brews should only be used as a "last resort" (GZulrah)
  • Accursed sceptre and Thammaron's should now have better support (Anti-pk)
  • Added ring of the gods, ring of the gods (i), ely, regular spirit shield, spectral (All)
  • Automatically set skillgroup now if manual weapon (All)
Fixed Bugs
  • Buying a runepouch after you die (All)
  • Counting ammo as loot if it's the ammo you're using (All)
  • Muling hanging in trade at GE (All that mule)
  • Hunters Crossbow being used if Addy Crossbow is selected (All)
  • Added lost city requirement to dlong / dds (All)
  • Importing proxy list if all proxies had the same host (All)
  • Antipk not casting low damaging spells (Wildy)
  • Antipk will now correctly calculate distance to target when speccing with melee weapons (Wildy)
  • Selling manual gear items (GDT2)
v11.4
Changes / New
  • Limited arclight support added (All)
  • Removed AlKharid gate as a transport temporarily (All)
  • When bond is in the GE it will be collected directly to inventory, bypassing it being missed in bank cache (All)
  • Added ring of the gods & ring of the gods (i) (All)
  • Changed default loot sell threshold from max cash to 75m. If you have more than 75m worth of loot the script will force an exchange run. (PVM)
  • Will now automatically decant jewellery at the GE if you have a substantial amount of partial charges in your bank (PVM)
  • Limited how late / early into the tick cycle we can make an attack call. This was likely causing misc mistakes including the below Duke issue (PVM)
  • Added another check against loot price mult (PVM)
  • Added dynamic teleport. If location is knights/drags /hellhounds /ndemons the script will bring a rev cave tele (Revs)
  • Upped default hop when player to 1000 (GRevs)
  • Upped revhop to 120 (GRevs)
  • Added one tick flick option (Anti-pk)
  • Will now cycle between any weapons / styles you have on you depending on the enemies situation (Anti-pk)
  • Added optional bring spell to cast on enemy. If you do not have the level required to cast the spell the option you choose will be ignored. (Anti-pk)
  • Replaced bring xerician robes option with new extra gear tab. Gear within this tab will be used dynamically when escaping from an enemy. You can include a melee weapon as well as mage armour. (Anti-pk)
  • Improved food / pot consumption logic to not interfere with step-unders as much (Anti-pk)
  • Improved spec logic (Anti-pk)
  • Will now always bring a ROD with it (GAgility)
  • Improved fight logic and added additional failsafes. You should no longer get occasionally hit (GDuke)
  • Improved poison use logic. You should no longer get hit by vents unless you're lagging (GDuke)
  • Improved timings on attacks, less ticks should now be lost (GDuke)
  • Added failsafe on last tick of rock spit (Levi)
  • Improved logic on finding safe boom tile (Levi)
  • Potentially fix selling other profile gear items (GDT2)
v11.3
Changes / New
  • Added more logging around exchange (All)
  • Fixed staff of fire & earth requirement (All)
  • Improved edgeville lever webnode on-hand value check (All)
  • Added kebbit bolts, long kebbit bolts, bolt racks (All)
  • Swapped exchange and use bond priority order (All)
  • Improved loot pickup speed (PVM)
  • Will now alch loot items in your invy if they're worth alching and you have runes (GRevs)
  • Improved peeking again (Wildy)
  • Fixed npe in anti-pk (Wildy)
  • Added more logging to craft axe (DT2)
  • Added more logging to quartz (DT2)
  • Will now auto buy bp / venator / accursed if selected (Whisperer)
  • Will now auto buy webweaver if selected (Leviathan)
  • Improved fight logic (Muspah)
  • Potentially fix plat issue (GMuling)
  • Updated give / receive logic (GMuling)
  • Added a lot more logging (GMuling)
  • Fix multi-launch error (GManager)
  • Improved auto-launch account matching logic (GManager)
  • Added 15s wait between each auto account launches (GManager)
  • Added more failsafes (GPrayer)
  • Added more logging (GPrayer)
v11.2
Changes / New
  • Added bank tab to profit/cost info panel on info button (All)
  • Added soul reaper axe (All) (Only useful at vard/duke. No promises on it being effective anywhere else)
  • Fixed withdrawing regular gmaul if owned instead of ornate (All)
  • Will now recognize an imbued ring of suffering that has 0 charges (All)
  • Threaded loot info button so it no longer lags the game when pressed (All)
  • Fix various issues with script initializing add-ons too early (All)
  • No more skeletons in loot list (All)
  • Added some sleeps & more checks on peeking (Wildy Bosses)
  • Tweaked anti-pk (Wildy)
  • Blacklisted Ferox entrances while tbed (Wildy)
  • Will now default to bringing robes (Artio / Callisto)
  • Will now default to stepbacks (Artio)
  • Fixed issue with Augury / Steel skin (Zulrah)
  • Fixed alching (Revs)
  • Cleanup and improvements (Revs)
  • Added failsafe after 30 minutes (GMuling)

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Every release is announced in our Discord as it goes live, and each script’s current version is listed on the DreamBot SDN. Join the Discord for update notifications in real time.